I’ve finished the first draft of line art for Chapter 19, and have now moved on to first edits and colouring. I expect it will be a few months before I have another update as there’s plenty more to do, and the summer weather will be a great distraction!


Chapter 18 is up here. It’s a short one – these pages were originally going to form the end of Chapter 17, but I cut them out last year because it was taking too long.

Jyoti has just done the single worst thing any Fleet officer can do. This will, of course, end badly for everyone. 🙂

I’m working on Chapter 19 now, after taking some time off to do rewrites. I’m excited for what’s next!


Last month I worked on updating the art for Chapter 3, but stopped early when I realised it was eating up too much time. I really half-assed the last set of edits in 2015 – at least this time I’ve put in about 70% ass.

Now I just have to avoid looking at the other old chapters while I finish off the next one! Chapter 18 is coming along well as it’s quite short. It’ll be out next month, barring an act of God or an escalation of my Stellaris addiction.


It’s that time of the year where I go back and pick a chapter to retouch. I’ve just started looking at Chapter 3 – a chapter I thought I’d fixed up in 2015. I was wrong. 🙁
Here’s the progression of an example panel over the last 5 years (plus an earlier character reference sketch):

I’ve been progressively increasing the saturation and contrast of the character art, in addition to using fewer, cleaner lines. It’s also amusing to note how Jaime’s hairline has recovered since 2013.

The original 2013 art is clearly an embarrassment, but somehow the me of 5 years ago thought it was suitable to upload it to the internet. I have a suspicion this was not just due to my inexperience but the unhappy state of mind I was in at the time. Unfortunately there is art that needs fixing in many newer chapters, and I released Chapter 17 knowing that there were many parts of it that will drive me crazy in years to come. 😀

It would be nice to plateau/stabilize on a style and quality at some point! But I guess I’ll just have to see how things go.


Chapter 17 is up and available here.

This chapter has taken a long time to produce. The high page count, some complex visuals, tricky dialogue re-writes and distractions in my personal life have all stretched the schedule out. I had to cut the end of the chapter off to get it out this year (and only just succeeded with hours to spare!). But it’s done now, and I hope the bits that work outweigh the bits that don’t.

Let me know if there’s any typos – the last edits are always the most dangerous.

The good news is that the next few chapters will be much shorter and (fingers crossed) will not take so long to draw.


Having some time off in the holiday season means that I can finally get this monster of a chapter finished! It should be out in the next week or so.


I’m done with the first draft of Chapter 17, and have started editing. The page count crept up again, so I’ve decided to split it into 2 chapters so that I can actually release something this year.

This has proved to be a tough chapter for a couple of reasons. First there’s quite a bit of action, and second there’s some big exchanges where the dialogue needs to be laser precise to properly justify and articulate various character actions and attitudes. This is what I have to suffer for trying to write a military drama where everyone is supposed to be a competent, rational professional. 🙂

Things are starting to come together, just a lot slower than I would have liked. There’s no art to preview yet as I don’t like putting out derpy, un-edited panels, but there will something on the next update.


Just a quick update. Most of the basic line-art for Chapter 17 is now complete and I’ve started work on colouring. This chapter is now up to 20 pages, many of which are long, and likely to keep growing in length! I’m making good progress but I’m not able to give an ETA yet.


I’ve spent a little time touching up Chapter 15, which had a higher than average amount of derp-face. The short release cycle I tried for this chapter didn’t give enough time for tweaking art or refining dialogue, so I don’t think I want to try that again.

With that out the way, I’m making good progress on the line work for Chapter 17. I’m fired up, but this chapter is going to be a lot of work! With at least 18 pages to draw it could well take another 5 months, unless I find a suitable break-point in the middle. But I hope the wait will be worth it, as lots of exciting developments are to come. I’ll try to make monthly progress updates in the meantime.


Chapter 16 is up and available here.

I think this is the longest I’ve spent on a chapter since the original release! A lot of rewrites and dialogue tweaks were required and many of the final scenes weren’t in the original script. In these situations it can feel like you’re wrestling with some unholy amalgamation between a jigsaw puzzle and a rubik’s cube. I put a lot of work in and I hope I have been at least partially successful.

Chapter 17 will be its own challenge as I have a stack of equipment to design and new locations to build. This one may take some time as well! I also want to fix up some more art on earlier chapters – Chapter 15 needs another pass and I’ve realised Chapter 3 *still* looks bad. Argh!